![]() ![]() Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Of course, the counter-argument will be that by then you by then you'll just be SO GOOD at playing your cards and tactics, it will be a cakewalk.Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. Especially if you've made the mistake of leveling up your tankier classes than your support ones. Even with the scaled back health/movement/attack/range, it's still going to be more challenging. (I had enough trouble with two Shamans who kept tag-team healing each other.) Or you go into a nest of spitting and rending drakes with some vipers. You throw a couple of Level 1s at some Inox shaman disarming them while guards and night demons beat on them, and it's not going to go well. Having said that, I do feel that as the enemies get more advanced, this starts to still make the Level 1 missions harder. And a Level 9, Level 6 and Level 4 merc would get a Level 4 mission. But a Level 3 and a Level 2 merc would get a Level 2 mission. So a Level 2 and a Level 1 merc going on a mission together would get a Level 1 mission, just like you had with two Level 1 mercs in a party at the beginning of the game.Same with two Level 2 mercs. Did you miss that it changes the level of the mission based on who is in your party? The formula is to take the average level of your party, then divide by two and ALWAYS round up (so 3.2 "rounds" up to 4 - it's really more properly termed "ceiling"). ![]()
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